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With 100,000 Metacritic Reviews In, ‘The Last Of Us Part 2’ May Be The Most Polarizing Game Ever 

The Last of Us Part 2 Metacritic Well, we finally got there. With 100,000 user reviews in for The Last of Us Part 2, I believe that sets a record for the site by a wide margin. Even though I can’t check every single game released, nothing else I’ve looked up even comes close. GTA 5, the most popular game of all time, has something like 20-25,000 user reviews across five different platforms since its 2013 release. All 100,000 The Last of Us Part 2 reviews are on PS4, all written in the past 2-3 weeks. What’s the score? We have settled into what is pretty much a total deadlock between fans and detractors. Yes, in the world of video gaming, a 4.9/10 is a bad score. And yet it represents almost a perfect pull of players spamming these user reviews with both 0/10s and 10/10s, though there are also many scores in the middle. But most of the time, these kinds of hate-or-love bombing campaigns are binary. If you don’t like a game it’s a zero, if you do, it’s a 10. The critic score remains a 94/100 and has only dropped a tiny bit since launch. The Last of Us Part 2 Naughty Dog If we are using pure metrics as a judge here, I genuinely believe that The Last of Us Part 2 might be one of the most controversial games ever made. When we say “controversial” that can mean a number of things. That can be Manhunt, banned for violence, or Modern Warfare 2, infamous for its civilian-slaughtering No Russian mission. But I am thinking more controversial in terms of fans simply being angry about how the game went, or going to bat defending it, and that makes me think of Mass Effect 3 and its ending. And yet even that game has under 12,000 user reviews after all this time (averaging about a 5.8/10 across platforms). Again, nothing else even comes close to the fervor we have seen surrounding The Last of Us Part 2. I have already written many, many articles about why this game is so polarizing. There were big story leaks ahead of time, so some players were bombing the game before they even played it, based on things like them knowing which characters die. There is a crowd, though many would deny its existence, that is rating the game low due to Naughty Dog’s “agenda” of prominently featuring LGBTQ characters and swapping out the male lead of the first game for two women. Or some just plain don’t like the game. They don’t like the combat, the pacing, the writing, whatever. Those that are spamming the 10s? They love all that stuff, and believe this is absolutely a worthy sequel to the first game, despite the fact that it turns its characters and storyline on its head. I am one of those people (my official review that’s in the critic part of Metacritic gave it a 9.5), and I do think we have seen the user score rise as more people have finished the game and have gotten past the shocks of the leaks or the early big moments of the game. I think if you get all the way to the end, you are more likely to like the game than hate it, though I know there are plenty of exceptions. The Last of Us Part 2 Naughty Dog A story the past day or so has been general Sony weirdness about what critics thought of the game. Waypoint’s Rob Zacny reported that Sony PR contacted him about his critical but unscored review of the game, politely, but kind of creepily. I have had no such interactions with Sony PR because Sony PR won’t talk to me at all, and I bought my copy myself as a result. Is the controversy over? Probably to some extent, given that there will be no DLC for this game and if there ever is a third one, it won’t be for years and years to come. I don’t know what the user score review total will stop at, but this is already record setting, and possibly the most polarizing game in industry history. Truly wild to see. Follow me on Twitter, YouTube and Instagram. Pick up my sci-fi novels Herokiller and Herokiller 2, and read my first series, The Earthborn Trilogy, which is also on audiobook.


The Last Of Us Part 2’s Metacritic User Score Rises 32% Now That People Have Actually Finished It 

Metacritic Metacritic Well the great user score war over The Last of Us Part 2 rages on. The game has now amassed a truly astonishing 81,000 user reviews at the time of this writing. As a point of contrast, the original game, over its entire lifespan, got less than 10,000. I am indeed trolling a bit with my headline. When I first covered the great user score flood coming into Metacritic, the game had been out a few hours was sunk down to a 3.4/10. Since then, with 81,500 reviews in, the 32% rise has brought that score up to a 4.5/10. Yes, that’s still very low, but I think it does reflect a lot more higher scores coming in, because it is not easy to drag up an average with this many low scores in already. And I do think its reflective of…people actually playing and finishing the game. Some of it may be Metacritic deleting some of the most offensive and hateful reviews but again…there are still 81,500 live, most of them still very low. I maintain that a lot of the initial bombing of the game was from a few different sources. People hearing the leaks and getting angry about plot turns. People seeing leaked cutscenes out of context and disliking them. People watching streamers play and complain their way through the game. Or it’s people who played, got to the big early death and stormed off to write a review in the first two hours. And yes, some subset of anti-LGBTQ sentiment is there too, criticizing Naughty Dog’s “agenda.” If you don’t believe that’s a factor, I have screenshots of uh, several hundred user reviews I can show you. And there are plenty that are more like “let me be clear this isn’t about the SJW stuff at all, the writing is just bad.” Mhm. Metacritic Metacritic And sure, some people may have bought the game, played the whole game, genuinely disliked it and rated it low. Though we do live in a culture where systems like this are essentially binary, and if you want to be on the “nah Last of Us 2 is bad” train, you’re not going to give it a 5 or a 6, you’re going to give it a zero. And yes, conversely if you like it, you’ll probably give it a 10 to try and offset those zeros. I do think that the increase we’re seeing here has to do with more people finishing the game. I do not think that it’s terribly controversial to say that people who sit down, play the entire 25 hour game themselves, and experience the story free from leaks, YouTube cutscenes or Twitch commentary, are more likely to think it’s good than not. The Last of Us Part 2 Naughty Dog Yes, I know plenty of people who made it to the end and still didn’t like it. And yet I know others who encountered the big early death, got mad about it, but continued to play the game and by the end, understood the point of the game and what it was trying to do with Ellie, Joel and Abby. And so I think that’s why you’re starting to see these user scores pulled up (critic scores, in contrast, have dropped a tiny bit from 96 initially to a 94 now). Is this controversy over? Probably not. Haters of the game will have to deal with the fact that it seems like it will turn into one of the best-selling PS4 exclusives ever, and will probably be a frontrunner for GOTY, depending on how Cyberpunk goes (and if it actually comes out this year, with all these delays). Then we’ll have to rehash this all over again. I just think the best way to experience the game is to play the entire thing, not reading reviews, not watching YouTube or Twitch streams about it, and making up your own mind. If you get to the end and still think it deserves a fat 0/10, go write that review I suppose. But I would be surprised.


The Last of Us Part 2’s Metacritic Page Shows How Broken Numerical Scores Are 

Despite The Last of Us Part 2’s mixed critical reception, review score aggregator Metacritic shows it with a critical score of 95 out of 100, with a plethora of 10/10s developer Naughty Dog has been happy to tout. The user scores, meanwhile, sit at an abysmal 3.5 out of 10, based on over 31,000 reviews and counting, over 20,000 of which are negative. All of these numbers are meaningless. User reviews on Metacritic began pouring in almost as soon as the game launched. Much of this was likely review bombing, a practice in which people intentionally flood a game with negative reviews. Forbes noted that the game had over 5,000 user reviews only a half-day into release, suggesting “unless people are doing blitzing speed runs and then immediately going to Metacritic to post angry 0/10 reviews…something fishy is clearly going on.” The game hasn’t even been out for two full days in the US; running at 25-30 hours, it’s unlikely many of these negative reviews, even taking into account regions where the game launched sooner, are from people who’ve finished it. A vocal contingent of players has been set against The Last of Us Part 2 since its 2018 E3 trailer showed lead character Ellie in a lesbian relationship, and even more joined the fray following April’s leaks. On Metacritic, a large portion of reviews reflect this, calling director Neil Druckmann “Cuckman” and railing against the game’s “SJW propaganda.” “This is a political statement, not a video game,” wrote one user. Other negative reviews are more reasoned, taking complaints with the game’s story, citing plotholes and unlikeable characters. “Unfortunately, this sequel destroys the remarkable achievements of the first game,” wrote one reviewer. “Once you’ve finished it it literally has been for nothing!” wrote another. Many players disliked what the game does to some of its beloved characters, with one writing that a character’s story was “a complete insult to the character.” While the negative reviews far, far outweigh the positive ones, there are also over 800 mixed reviews as of this writing, and over 8,500 positive ones. “Unmatched facial expressions, incredible level and audio design and phenomenal graphics make this one of the most beautiful worlds ever created… The story is shocking and real,” reads one early positive review. For comparison, the generally reviled Fallout 76 for PS4 has a critical score of 53 against a user score of 2.8, based on 4,601 reviews. The disastrous Anthem has a critical 54 versus a user score of 3.5, based on 1,268 reviews. Mass Effect 3, whose contentious ending drew so much ire developer Bioware changed it, has a 93 critical score against a 5.7 based on 1,921 reviews. These critical numbers don’t all reflect the many sites that don’t use review scores, or ones that have dropped numbers or altered how they’re utilised — Polygon, for instance, stopped using numbered scores in 2018, while IGN removed decimal scores in January. (Kotaku, meanwhile, has never used numbers.) In all these cases, however, both the critical and user scores on Metacritic seem to paint at least some reasonable picture of these games’ receptions. Whether The Last of Us Part 2’s mind-bending amount of negative reviews are from players predisposed to hate the game or those who legitimately found it lacking, the discrepancy between the critical and user scores is notable. There are a lot of problems with Metacritic: the effects ratings have on game developers and the ease with which players can abuse them, to name a few. Basing your sense of a game’s quality on numbered review scores is itself a fool’s errand; Metacritic scores fail to take into account the diverse critical opinions of the game (several user reviews accuse these positive critical scores of being paid for) and the plentiful non-scored reviews (such as Kotaku’s, among others). Someone looking at critical scores alone would believe the game was widely beloved, only to be faced with the onslaught of negative user reviews that might lead even the most sceptical reader to believe something was amiss on the critical end of things. That aside, the sheer amount and noise of the user reviews would make it even more difficult to tell how players actually feel about the game. Metacritic, for all it’s become a supposedly vital metric for assessing a game’s quality, here shows a bunch of meaningless numbers and a lot of rage, very little of which paint any picture of how players are actually finding the game. If you want to know how The Last of Us Part 2 is, skip the maths. Read a review from some sites you trust, ask a friend what they think of it so far, or watch a bit of the game on YouTube before you buy it. The Last Of Us Part 2: The Kotaku Review Everything in The Last of Us 2 takes work. Every weapon reload, killing blow, and crafted item takes time and button presses. At times the game is painfully slow; even in the most action-packed sections you put in effort to move things forward. You’re paid for this work in a... Read more Tips For Playing The Last Of Us Part 2 It’s been seven years and an entire console generation, but we finally have another Last of Us game. Out today for PlayStation 4, The Last of Us Part 2 plays much like the first game: tight, third-person action set in open-ended levels with a heavy focus on stealth. Much like... Read more Here’s The Deal With The Last Of Us Part 2 The road to launch for The Last of Us: Part 2, out tomorrow for PlayStation 4, has been lined with questions. The leaks in April were one thing. The review conditions provided by Sony were another. We adhered to those guidelines, and signalled that to readers in our review. Of... Read more

With 100,000 Metacritic Reviews In, ‘The Last Of Us Part 2’ May Be The Most Polarizing Game Ever 

The Last of Us Part 2 Metacritic Well, we finally got there. With 100,000 user reviews in for The Last of Us Part 2, I believe that sets a record for the site by a wide margin. Even though I can’t check every single game released, nothing else I’ve looked up even comes close. GTA 5, the most popular game of all time, has something like 20-25,000 user reviews across five different platforms since its 2013 release. All 100,000 The Last of Us Part 2 reviews are on PS4, all written in the past 2-3 weeks. What’s the score? We have settled into what is pretty much a total deadlock between fans and detractors. Yes, in the world of video gaming, a 4.9/10 is a bad score. And yet it represents almost a perfect pull of players spamming these user reviews with both 0/10s and 10/10s, though there are also many scores in the middle. But most of the time, these kinds of hate-or-love bombing campaigns are binary. If you don’t like a game it’s a zero, if you do, it’s a 10. The critic score remains a 94/100 and has only dropped a tiny bit since launch. The Last of Us Part 2 Naughty Dog If we are using pure metrics as a judge here, I genuinely believe that The Last of Us Part 2 might be one of the most controversial games ever made. When we say “controversial” that can mean a number of things. That can be Manhunt, banned for violence, or Modern Warfare 2, infamous for its civilian-slaughtering No Russian mission. But I am thinking more controversial in terms of fans simply being angry about how the game went, or going to bat defending it, and that makes me think of Mass Effect 3 and its ending. And yet even that game has under 12,000 user reviews after all this time (averaging about a 5.8/10 across platforms). Again, nothing else even comes close to the fervor we have seen surrounding The Last of Us Part 2. I have already written many, many articles about why this game is so polarizing. There were big story leaks ahead of time, so some players were bombing the game before they even played it, based on things like them knowing which characters die. There is a crowd, though many would deny its existence, that is rating the game low due to Naughty Dog’s “agenda” of prominently featuring LGBTQ characters and swapping out the male lead of the first game for two women. Or some just plain don’t like the game. They don’t like the combat, the pacing, the writing, whatever. Those that are spamming the 10s? They love all that stuff, and believe this is absolutely a worthy sequel to the first game, despite the fact that it turns its characters and storyline on its head. I am one of those people (my official review that’s in the critic part of Metacritic gave it a 9.5), and I do think we have seen the user score rise as more people have finished the game and have gotten past the shocks of the leaks or the early big moments of the game. I think if you get all the way to the end, you are more likely to like the game than hate it, though I know there are plenty of exceptions. The Last of Us Part 2 Naughty Dog A story the past day or so has been general Sony weirdness about what critics thought of the game. Waypoint’s Rob Zacny reported that Sony PR contacted him about his critical but unscored review of the game, politely, but kind of creepily. I have had no such interactions with Sony PR because Sony PR won’t talk to me at all, and I bought my copy myself as a result. Is the controversy over? Probably to some extent, given that there will be no DLC for this game and if there ever is a third one, it won’t be for years and years to come. I don’t know what the user score review total will stop at, but this is already record setting, and possibly the most polarizing game in industry history. Truly wild to see. Follow me on Twitter, YouTube and Instagram. Pick up my sci-fi novels Herokiller and Herokiller 2, and read my first series, The Earthborn Trilogy, which is also on audiobook.


The Last Of Us Part 2’s Metacritic User Score Rises 32% Now That People Have Actually Finished It 

Metacritic Metacritic Well the great user score war over The Last of Us Part 2 rages on. The game has now amassed a truly astonishing 81,000 user reviews at the time of this writing. As a point of contrast, the original game, over its entire lifespan, got less than 10,000. I am indeed trolling a bit with my headline. When I first covered the great user score flood coming into Metacritic, the game had been out a few hours was sunk down to a 3.4/10. Since then, with 81,500 reviews in, the 32% rise has brought that score up to a 4.5/10. Yes, that’s still very low, but I think it does reflect a lot more higher scores coming in, because it is not easy to drag up an average with this many low scores in already. And I do think its reflective of…people actually playing and finishing the game. Some of it may be Metacritic deleting some of the most offensive and hateful reviews but again…there are still 81,500 live, most of them still very low. I maintain that a lot of the initial bombing of the game was from a few different sources. People hearing the leaks and getting angry about plot turns. People seeing leaked cutscenes out of context and disliking them. People watching streamers play and complain their way through the game. Or it’s people who played, got to the big early death and stormed off to write a review in the first two hours. And yes, some subset of anti-LGBTQ sentiment is there too, criticizing Naughty Dog’s “agenda.” If you don’t believe that’s a factor, I have screenshots of uh, several hundred user reviews I can show you. And there are plenty that are more like “let me be clear this isn’t about the SJW stuff at all, the writing is just bad.” Mhm. Metacritic Metacritic And sure, some people may have bought the game, played the whole game, genuinely disliked it and rated it low. Though we do live in a culture where systems like this are essentially binary, and if you want to be on the “nah Last of Us 2 is bad” train, you’re not going to give it a 5 or a 6, you’re going to give it a zero. And yes, conversely if you like it, you’ll probably give it a 10 to try and offset those zeros. I do think that the increase we’re seeing here has to do with more people finishing the game. I do not think that it’s terribly controversial to say that people who sit down, play the entire 25 hour game themselves, and experience the story free from leaks, YouTube cutscenes or Twitch commentary, are more likely to think it’s good than not. The Last of Us Part 2 Naughty Dog Yes, I know plenty of people who made it to the end and still didn’t like it. And yet I know others who encountered the big early death, got mad about it, but continued to play the game and by the end, understood the point of the game and what it was trying to do with Ellie, Joel and Abby. And so I think that’s why you’re starting to see these user scores pulled up (critic scores, in contrast, have dropped a tiny bit from 96 initially to a 94 now). Is this controversy over? Probably not. Haters of the game will have to deal with the fact that it seems like it will turn into one of the best-selling PS4 exclusives ever, and will probably be a frontrunner for GOTY, depending on how Cyberpunk goes (and if it actually comes out this year, with all these delays). Then we’ll have to rehash this all over again. I just think the best way to experience the game is to play the entire thing, not reading reviews, not watching YouTube or Twitch streams about it, and making up your own mind. If you get to the end and still think it deserves a fat 0/10, go write that review I suppose. But I would be surprised.


The Last of Us Part 2’s Metacritic Page Shows How Broken Numerical Scores Are 

Despite The Last of Us Part 2’s mixed critical reception, review score aggregator Metacritic shows it with a critical score of 95 out of 100, with a plethora of 10/10s developer Naughty Dog has been happy to tout. The user scores, meanwhile, sit at an abysmal 3.5 out of 10, based on over 31,000 reviews and counting, over 20,000 of which are negative. All of these numbers are meaningless. User reviews on Metacritic began pouring in almost as soon as the game launched. Much of this was likely review bombing, a practice in which people intentionally flood a game with negative reviews. Forbes noted that the game had over 5,000 user reviews only a half-day into release, suggesting “unless people are doing blitzing speed runs and then immediately going to Metacritic to post angry 0/10 reviews…something fishy is clearly going on.” The game hasn’t even been out for two full days in the US; running at 25-30 hours, it’s unlikely many of these negative reviews, even taking into account regions where the game launched sooner, are from people who’ve finished it. A vocal contingent of players has been set against The Last of Us Part 2 since its 2018 E3 trailer showed lead character Ellie in a lesbian relationship, and even more joined the fray following April’s leaks. On Metacritic, a large portion of reviews reflect this, calling director Neil Druckmann “Cuckman” and railing against the game’s “SJW propaganda.” “This is a political statement, not a video game,” wrote one user. Other negative reviews are more reasoned, taking complaints with the game’s story, citing plotholes and unlikeable characters. “Unfortunately, this sequel destroys the remarkable achievements of the first game,” wrote one reviewer. “Once you’ve finished it it literally has been for nothing!” wrote another. Many players disliked what the game does to some of its beloved characters, with one writing that a character’s story was “a complete insult to the character.” While the negative reviews far, far outweigh the positive ones, there are also over 800 mixed reviews as of this writing, and over 8,500 positive ones. “Unmatched facial expressions, incredible level and audio design and phenomenal graphics make this one of the most beautiful worlds ever created… The story is shocking and real,” reads one early positive review. For comparison, the generally reviled Fallout 76 for PS4 has a critical score of 53 against a user score of 2.8, based on 4,601 reviews. The disastrous Anthem has a critical 54 versus a user score of 3.5, based on 1,268 reviews. Mass Effect 3, whose contentious ending drew so much ire developer Bioware changed it, has a 93 critical score against a 5.7 based on 1,921 reviews. These critical numbers don’t all reflect the many sites that don’t use review scores, or ones that have dropped numbers or altered how they’re utilised — Polygon, for instance, stopped using numbered scores in 2018, while IGN removed decimal scores in January. (Kotaku, meanwhile, has never used numbers.) In all these cases, however, both the critical and user scores on Metacritic seem to paint at least some reasonable picture of these games’ receptions. Whether The Last of Us Part 2’s mind-bending amount of negative reviews are from players predisposed to hate the game or those who legitimately found it lacking, the discrepancy between the critical and user scores is notable. There are a lot of problems with Metacritic: the effects ratings have on game developers and the ease with which players can abuse them, to name a few. Basing your sense of a game’s quality on numbered review scores is itself a fool’s errand; Metacritic scores fail to take into account the diverse critical opinions of the game (several user reviews accuse these positive critical scores of being paid for) and the plentiful non-scored reviews (such as Kotaku’s, among others). Someone looking at critical scores alone would believe the game was widely beloved, only to be faced with the onslaught of negative user reviews that might lead even the most sceptical reader to believe something was amiss on the critical end of things. That aside, the sheer amount and noise of the user reviews would make it even more difficult to tell how players actually feel about the game. Metacritic, for all it’s become a supposedly vital metric for assessing a game’s quality, here shows a bunch of meaningless numbers and a lot of rage, very little of which paint any picture of how players are actually finding the game. If you want to know how The Last of Us Part 2 is, skip the maths. Read a review from some sites you trust, ask a friend what they think of it so far, or watch a bit of the game on YouTube before you buy it. The Last Of Us Part 2: The Kotaku Review Everything in The Last of Us 2 takes work. Every weapon reload, killing blow, and crafted item takes time and button presses. At times the game is painfully slow; even in the most action-packed sections you put in effort to move things forward. You’re paid for this work in a... Read more Tips For Playing The Last Of Us Part 2 It’s been seven years and an entire console generation, but we finally have another Last of Us game. Out today for PlayStation 4, The Last of Us Part 2 plays much like the first game: tight, third-person action set in open-ended levels with a heavy focus on stealth. Much like... Read more Here’s The Deal With The Last Of Us Part 2 The road to launch for The Last of Us: Part 2, out tomorrow for PlayStation 4, has been lined with questions. The leaks in April were one thing. The review conditions provided by Sony were another. We adhered to those guidelines, and signalled that to readers in our review. Of... Read more